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Vray 3.6 rhino
Vray 3.6 rhino










vray 3.6 rhino
  1. #Vray 3.6 rhino how to#
  2. #Vray 3.6 rhino full#

“id type – Specifies how the ID mattes are determined. Here is what the Chaos Group documentation says about each id type: This is extremely helpful and will allow for some nice organization in NUKE. This basically means it’ll create an element for each material. In this example I choose to set it up using my scene material names.

#Vray 3.6 rhino how to#

A cool feature is the ability to adjust how to Cryptomatte is created. I added a Cryptomatte element just to test it out. You can see I already have some MultiMatte elements set up. Since this scene is so large, I like to have masks as a backup in case I notice something after I rendered all the images out, and they can take a long time to render. There are multiple angles and lots of objects. This is an exterior scene for a client I created. I did a quick test with a large scene to see how well it worked and how easy it was to use. Psyop worked with Chaos Group to create a script to run a Cryptomatte node in NUKE that will allow you to select one or more elements in your render to use as a mask. Since I use NUKE for most of my post work on animations, this is an easy choice. With Cryptomatte, I’m able to have masks for everything with just one render element. Cryptomatte gets rid of that workflow entirely. Since MultiMatte uses only 3 channels, I would most likely have numerous amounts of MultiMattes, and they were mainly a precaution (Certain objects in the Red channel, Green channel, and some in the Blue channel). Most of the time, I would have to sit and plan what I might need masks for and organize them appropriately. MultiMatte uses the RGB channels of an image to give you masks for selected objects. It was a bit tiresome to use for bigger scenes. But there was a feature that I had been wanting for a long time.īefore V-Ray 3.6, I used the MultiMatte render element to help with post production workflow. Whether it’s added features and functions or faster render times, Chaos Group always delivers, and that is one main reason why I will most likely always use V-Ray in my work. I have been using V-Ray for a few years now and I have constantly been impressed with their updates. To be among the first to try it, click the cloud rendering button in V-Ray for Rhino, or register at /cloud.Īnd loads more! Discover what's new in V-Ray 3.6 for Rhino.Cryptomatte – One of my Favorite Features of V-Ray 3.6 Cryptomatte is a feature I have been waiting for for a long time. The entire V-Ray for Rhino interface has been updated and streamlined for a more intuitive, user-friendly workflow.Ĭhaos Group's seamless cloud rendering service debuts in V-Ray 3.6 for Rhino. In scenes with many lights, the new Adaptive Lights mode can help you speed up render times by up to 700%.

#Vray 3.6 rhino full#

V-Ray GPU running on NVIDIA CUDA can now take full advantage of all available hardware, including both GPUs and CPUs.

vray 3.6 rhino

Here’s what’s new in V-Ray 3.6 for Rhino:įaster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface scattering, matte/shadows, and more. And, with full VRscans support, you can enhance your projects with our library of over 600 lifelike materials.

vray 3.6 rhino

We’ve incorporated powerful V-Ray tech, such as GPU and hybrid rendering, adaptive lights and improved denoising. Now, Rhino users can create photorealistic imagery quickly and easily.












Vray 3.6 rhino